
In addition, the game shows a wide variety between factions with each feeling. It’s a beautiful evolution that ends the DLC around the same period the Grand Campaign starts, wonderfully bookending the time period. Somewhat similar to that of Total War: Rome 2, the grand campaign allows players to travel across Europe and Rome.

Rome starts with early Italian hoplites, swordsmen and slingers, and as it realises the shortcomings of the phalanx formation in the hilly battlefields of Italy, gradually change into Centuria, spear Principes, and eventually Triarii.

The units itself are an interesting yet familiar mix, and the technology tree does a fabulous job of mimicking the advancements of the period. The battles itself retain Rome II’s gloriously strategic and grindy combat, foregoing the MOBA-like fragility of Warhammer’s engagements. From Rome’s consul elections to Taras’ court philosophers that boost research, each culture has its own characteristics and even buildings, providing a different experience with each playthrough. The factions differ from each other on more than unit roster and appearance, as each one has a special set of political events and dillemas that must be dealt with.
